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The music rocks, the night/day system inspired my brother's own work with Shantae, and like Zelda II it's truly unique among the series. For many, the NES was the machine that played Mario. Developed by Konami and published by its subsidiary Ultra (a ghost publisher created only so that Konami could publish more games per year than Nintendo allowed), TMNT proved to be a fun, challenging game with crisp graphics and compelling gameplay. The top-loading NES replaced the classic system, the Super Nintendo was over two years old, and the 16-bit battle was waging all around it in full force. Wow… 15+ years later and I can still find fun in this game? Being the first Mega Man game with tangible secrets within, Mega Man 4 got a lot of playtime when I was a youngster. "Blades of Steel!" The answer was simple – line up the appropriate colors of pills matching the viruses, and voila, they disappear. Perhaps the most interesting tidbit of all about Duck Hunt, however, was the stand-alone product's incredibly small size. It wasn't so. With classic titles ranging from Batman to Journey to Silius (which was originally supposed to be a licensed Terminator game), Sunsoft had the skills necessary to take even the most unusual licenses and make them into compelling adventures. The original Battletoads was definitely awesome, but I seemed to favor the design that paired up those TMNT-ripoff characters with the classic brawler characters. And what gamers found in Mega Man 2 was something seen in few games since – a title that was virtually flawless. There is a ton of parallax scrolling, and inventive backgrounds. Haha, the box art to this game was awful (just a guy that looks like Iceman from Top Gun with enormous sunglasses). These sequences were parlayed into the game's labyrinthine dungeons as well. Each world in SMB3 features a unique style, and Mario's quest takes him through desert, grasslands, above the clouds and below the sea – there's so much to explore that we still make discoveries every time we dust off the cartridge today. You were fighting the clock, too, and if you ever ran out of torches then it was Game Over for you. Taking a chance on a game with a title like "Wizards & Warriors" in the video game section of my local rental store was a risky venture in an era of a crappy Dungeons & Dragons-inspired RPGs. Perhaps the best example of the NES's capability at adapting and even improving on arcade games of its era, Contra offers the best shooting action on the NES and is also the console's definitive multiplayer experience. 607: How Can Perfect Dark Stay Perfect? In the original Dragon Warrior, the hero was on his own. No sooner would an unprepared adventurer leave a town and cross a bridge into a new area than he would find himself smashed by an enemy much stronger than he. Worked like a charm, I got arcade perfection at home! The hero begins the game by awakening from cryogenic sleep, and then goes on to collect a set of four elemental swords to save the world. An improvement over it's earlier incarnations, Tower Assault added a much more set-piece focused design as well as improved graphics and presentation, all the best elements still remained such as the adventuring style shops for upgrading weaponry and the great 2-player co-op mode. The primary gameplay mode is a top-down, vertical-scrolling shooter similar to Xevious and Capcom's own 1943. Debate ensues to this day surrounding Zelda II's place in The Legend of Zelda franchise as a whole, but most everyone agrees that Zelda II is a stellar standalone title. Thankfully, Rad Racer turned out to be a great racing game that was my second-favorite racer of the generation, right after OutRun on the Master System. Dragon Warrior is an old-school grinding RPG that necessitated acute attention to leveling up, equipment management and smart planning. But it belongs on our NES list as well, for the port of Lode Runner was pixel-perfect and provided something that only Excitebike had done prior: a level editor. Excellent shooter which includes some great action, other nice inclusions such as shops, and, like its predecessor before it, has an atmosphere full of tension and unease permeating it. I was playing the amazing Super Mario Bros. in a 7-eleven game room months before the NES was even announced in the US. In 1991, Turtlemania was in full swing, and every marketer worth his or her weight in branded merchandise wanted a piece of animals-that-kick-ass pie. This feature is concentrating on all of the most noteworthy top down shooters, scrolling games with a birds-eye view, multi-directional firing, and a high emphasis on pure unadulterated shooting action. As a major Wonder Boy fan, I naturally thought Adventure Island was some kind of rip-off. After the ... What ensued was an NES classic combining side-scrolling, top-down gameplay, ... a top-down adventure/RPG in the … Half RPG, half Ghosts & Goblins-inspired gameplay Gargoyle's Quest is another hard to beat, yet totally memorable experience. The NES had a handful of memorable wrestling sims, including Nintendo's own Pro Wrestling and WWF WrestleMania, the first wrestling game to ever license the use of real world performers, but from a gameplay standpoint, none of them ever trumped Tecmo World Wrestling. This boat-based action/racing design was based on the engine the studio had developed for the classic R.C. And that's where Lolo's difficult gameplay comes in, because it's getting those icons that are the true feat. User Info: ArcFan10000. Unfortunately, virtually all televisions today render the game unplayable, so a new generation of gamer has yet to be exposed to the wonder of duck hunting and skeet shooting. Nintendo had a fairly diverse lineup of sports titles introduced for the NES early on in the system's life cycle, including 8-bit interpretations of soccer, tennis, volleyball and even downhill slalom skiing. So, if you just hack away with short, quick slashes each one will be pretty wimpy. But if you wait for the axe's power to fully recharge between swings, the individual swipes will pack more impact. And that doesn't even begin to mention the game's three unique endings, a rarity in its day. From simulated parallax – that means multiple backgrounds moving at varying speeds – to precise, multi-celled animation, this mech platformer pushes the NES to the very limits of its hardware capabilities. Zelda was one of the biggest console games of the time, and that got gamers excited. If that was your name in high school, nobody would have ever messed with you. This game had everything that made the first what it was: from the slick graphics and amazing music, to the awesome cutscenes and silky-smooth gameplay. Nice save-the-hostages style shmup from Sega which has you running through corridors shooting aliens and searching for survivors. A stagnant, square-shaped screen presented the player's blobbish character with a puzzle. An item-based menu allowed you to equip gems, whips and special weapons. I couldn't stand the cartoon (I was a DuckTales sort of guy), but to my surprise the game was an addictive platforming masterpiece. The concept added some strategy to the mix, and makes this one fondly remembered to this day (along with that unforgettable name). And my older brothers, both casual players, could never get past the first stage. The current-day Ninja Gaidens have a reputation for being overly-difficult, but it was this NES original that initially set the trend. The NES classic is surrounded by so many standout features and moments that it's hard to decide on just one, from the collectable gold cart to its battery-powered save function. Mega Man is one of the few franchises on the NES that made it to four games. It wasn't, of course, but it felt that way. I had a password that started players at (or near) the final town, but with all the ultimate weapons and armor still unequipped. Dumb, I know. Unnecessary, sure, but so necessary. Alien Syndrome was quite an influential arcade game for the time, and the excellently designed, gruesome bosses are never short of inspiration. Pro-Am was one of the first games to ever give your car the ability to attack and damage your opponents' vehicles with bombs, missiles and oil slicks to ensure that the competition wasn't going to make it to the finish line first – or even arrive there in one piece. A dumbed-down port of a superior arcade title by Irem, Kung Fu holds accolades simply for being one of the first third-party games released on the NES. Duck Hunt is the game that immortalized forever Nintendo's light gun called the Zapper, and was certainly the game that used the underused peripheral more than any other. But, for now, it stands as a hidden gem that only the hardcore faithful got to experience 20 years ago. In fact, all the negative feelings around this one almost kept it off the list, but when it comes down to it Teenage Mutant Ninja Turtles was one of the greats, and a dang good title. This is also one of those games that might not have been given a lot of attention if it weren't for the influence of the magazine, Nintendo Power, which featured it on the cover of its April 1991 issue. By 1990, Capcom was churning out quality 2D platformers at frightening rate, making it entirely possible for the gamers of yesteryear to have missed this strangely licensed gem. Once all four had been collected, the legendary titular sword "Crystalis" could be created. The game has been enjoyed by more players over the years than any other game on the NES, and its greatness can be experienced by anyone who picks up a control pad today. Above all else, what surprised me most about Rescue Rangers is that it was so fun to play. Brawling brothers Billy and Jimmy Lee were once again playable in both single-player mode, but for the first time on the 8-bit Nintendo you and a friend could team up to punch, kick and hair-pull your foes to death simultaneously through an all-new set of side-scrolling beat-'em-up stages. While Hudson’s shooter wasn’t quite able to make the same kind of impact on western shores, it is still one of the most important early entries in the shmup genre. Sink Again. Now, for anyone new to the site we follow a set of guidelines for all our lists. Not one, not two, but three games in one. The point-and-click adventure genre seems to be in the midst of something of a renaissance, as developers like Telltale Games are working tirelessly to bring series like Sam & Max, Monkey Island and Strongbad's Cool Game for Attractive People to modern platforms. While the first dozen or so screens will seem like a walk in the park, as you make your way deeper into the cave you'll encounter some puzzling situations. The variety in power ups kept me endlessly entertained and I cherished every moment with the blaring microphone attack. If there was ever a more perfect title for an NES game, we don't know what it was – Kid Niki: Radical Ninja got it exactly right. All of the Adventures of Lolo games were great, but the third chapter has the best puzzles of the whole series – and almost the most difficult. At some point in the latter half of the 1980s, Konami's instantly-recognizable silver-framed package art became a surefire visual indicator of a top-notch NES experience. Simon's Quest took you away from the all-too-familiar atmosphere of Dracula's castle and instead set you loose in an Eastern European locale full of mysterious villages, haunted mansions and, ultimately, the remnants of the castle Simon Belmont destroyed in the original. Rocket? Or maybe it was just that I died so much. And back in 1987, the franchise started off with a bang with one of the most ambitious replica-gold-plated cartridges to ever grace the NES. Each blade offered a different ability, like the Sword of Wind that shot small tornadoes and the Sword of Water that could create bridges of ice. Honestly, that still amazes me, it was so much better than all of those it was nuts. Other elements of Super Mario Bros. 2 have been assimilated into the greater Mario universe as well – Shy Guys, Birdo, Bob-ombs, POW blocks – making the game seem less like the oddball of the series it's been pegged as. Fast moving platforms, icy terrain and blocks that couldn't be broken by your mallet ruled the day, and Ice Climber got excruciatingly hard in the latter stages. One of the few games I remembered beating without the Game Genie (but done on an NES Advantage for sake of the turbo function). Zelda was an action-adventure game with RPG elements, and in an age without the Internet, people were on their own about how to get through the game in one piece. Goonies never say die! Atari 2600 titles like ET set the stage for what is still known today as a group of games best avoided. The unique Castlevania II was a popular game, but when it came time for Konami to begin working on Castlevania III: Dracula's Curse, the developers felt it was best for the series to return to its action-platforming roots; a decision that proved to be the right one the day the game was released in the fall of 1990. Instead of a game that relied on epic, blind exploration and top-down dungeon-crawling action, Zelda II introduced a completely new idea for the series, and one that hasn't been revisited since. One of the last handfuls of great games to be released for the NES in America, Gargoyle's Quest II had the misfortune of showing up around a year after the 16-bit SNES had gone on sale. A puzzler in the same style as HAL Laboratory's famous Adventures of Lolo series, Kickle Cubicle put players in the role of a character aptly named Kickle, who is on a quest to liberate his kingdom from the grasp of an icy evil. As the Vic Viper fight against the Bacterions and Moai heads in 7 stages of shoot 'em action. I guess since it was an unlicensed Nintendo game, Codemasters had a hard time getting retailers interested in stocking it. It was like memorizing pi but the password was completely useless beyond this game. But Section Z separated itself from the likes of Gradius and Life Force with a non-linear path to forward progress ¬– after each side-scrolling section you successfully survived, you'd be presented with two different teleporters. N'T elude me for long, as well so interesting to gamers as pointing-and-shooting, and if you 're to... Overlooked game that is wrongfully considered the black sheep of the audience ``... 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